The Complete Psionics Handbook is a supplemental rulebook for the 2nd edition of the Dungeons & Dragons fantasy role-playing game, published in by. The Complete Psionics Handbook (5e) – A simple, straightforward, playable psionics framework for 5th Edition using the Player’s Handbook. I wrote this in for AD&D 2nd Edition, having never read TSR’s Psionics Handbook. Be amused. This was reformatted for the web in.

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If the telekinetic is attacked while holding an object in air or water, a hansbook check must be made. Outer PSI healing allows psionicists to use the power of their minds to heal others’ bodies. Maybe it should be slightly cheaper, but require that the attack be from hiding or during a surprise round or something. Character sheet for the seer from the Expanded Psionics Handbook. Each power has a success rate, which is the highest number on a d that implies a handook use of the power.

If the location is 50 miles away handbooo further, the drain rate is doubled and the success rate is halved. Also, there’s no reason to have both this and Psionic Restoration’s Restore Health power.


Each time something is requested that is not in the creature’s nature, another success roll must be made. Took a stab at creating the previously handbooj Order of the Knife and Order of the Invisible Hand Other minor balancing tweaks to disciplines. The chance of success is halved for creatures with intelligence above 15 or below 6.

If once check fails to pass through barriers, the psionicist can not pass through another barrier not already passed through for 24 hours. Post Your Answer Discard By clicking “Post Your Answer”, you acknowledge that you have read our updated terms of serviceprivacy policy and cookie policyand that your continued use of the website is subject to these policies. Teleportation moves a psionicist and up to 10xlevel pounds of inanimate matter to a different place.


On a success roll ofincorrect sights are seen, or a different location is sensed. Thanks for putting this together. Intelligent creatures that possess an object for a long period of time leave a residual aura which can be detected by a psionicist.

Also, how does this ability fit into the concept of the rest of the discipline being about stealth? So it’s “Energy Mastery” now, unless a better name comes along. It is usually a good idea, therefore, for mind-occupying psionicists to keep their bodies well guarded. A psionicist is limited in weapon use the same way that a wizard is because of their lack of talent in armed combat.

Order of the Lurk started out as an Order of the Knife replacement, so there is a lot that would be thematically appropriate. In regard to specific features and disciplines: Elongated, slender crystals that contain a small handful of discipline effects, and psi points that recharge at dawn. The field can be extended to other creatures, but its effectiveness and chance of success is devided by the number if creatures affected.

Psionicists can live without hunger and thirst for a long time, but they become weak due to lack of food and water just like everyone else, and tend to pass out often when starving themselves. Any psionic effect with a psi point cost of 5 or lower on the target ends. If an object is moved on the ground, the weight allowed is 20x the psionicist’s experience level in pounds. The current version seems really great, and probably the main thing it needs now is a bit of playtesting.

I don’t know if you intent to keep it that way or find a way to work around it, but if you keep it you’ll need to change all the “A “s to “A “s. Anyway, glad you like it!

D&D Character Sheets

Character sheet for the psychic warrior from the Expanded Psionics Handbook. Discussion of changes can be found here. The success rate is halved if the danger is caused by a being of higher level or hit dice than the psionicist.


Also what are the differences between the books?

The Psionics Handbook (2E)

Character sheet for the nomad from the Expanded Psionics Handbook. Getting resistance to bludgeoning, piercing and slashing for only 3 psi points when you have a store of at least hamdbook of them is, IMO, too much.

While the ability is mechanically clear and not unbalanced, the fluff doesn’t fit those mechanics very well.

Now caps at 6 psi points. Psonics a success roll ofincorrect information is recieved. The advantages are that you have the full bonus for up to 20 rounds and only have to pay 9pp.

A REAL in depth breakdown is what makes or breaks a great homebrew. Alternatively, you can delete your old post before posting an update. Swan felt that the new book offered a number of elegant improvements over the previous system.

It can only be used once an hour, and a success roll must be used to see if it works effectively. However, without the regeneration, spionics ability is basically worthlessly inefficient. Added a new talent, nandbook hand. Each part functions in complete autonomy, like two characters in one body.

The Complete Psionics Handbook – Wikipedia

hsndbook Certain content, such as classes and subclasses, can be posted with only the earlier stages completed at least levels for classes, levels for subclassesas long as it’s usable. The the location is within the psionicist’s natural non-magical line of sight, the drain rate is halved. Submit a new text post. But I wasn’t sure if it was really worth 2 psi points. It allows the psionicist to affect other creatures’ emotions.

Sort of like astral projecting. Should be a little better this hamdbook around.